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Splatoon: “/content/Pack”
This is all the files inside the directory listed in the title.
Files:
This holds models of the enemies from the story mode (Octo Valley).
This holds compressed files of different filetypes, one for each stage. For example, Urchin Underpass has it’s own compressed .szs, which has different filetypes within it that define the map’s skybox, sun, lighting, and more.
This holds 2D UI’s the game uses. For example, most of the Equip scene is made up of a .szs with some images, layout files, and animation files, which results in the layout of the Weapon Select section.
This holds different models that the game calls in Static.pack and others. For example, the models for trees, the respawn pad, and the balloon dummies used in the Shooting Range. It also holds the Plaza scene’s models, like the skybox, specific models to the Plaza, and more.
This folder holds the game’s assets, like models, text, parameters, 2D layouts, font, and more. The folders listed here are in the directory “/content/(here)”.
This holds the Inkling and Octoling models, which includes the player, half-swap, and squid models. It also has the animations for the player models. Also, there are other miscellaneous files in there, like ink splatter textures, skin colors, and more.
This holds files for sound effects in .bfwav format, with corresponding .bameta files, bundled into compressed .szs files. It has used and unused sound effects.
This holds files for different aspects of the game, like parameters, IDs, raw data, and more.
This holds special separate files for the game, like GameConfigSetting.xml which holds special parameters, a font used for the debug text, and more.
This holds weapon models, including main, sub and special weapons that were in the game from the initial release.